Made as part of the British Council‘s Shakespeare Lives #2016 programme of events marking 400 years since the Bard’s death, it shows VM as Titania, linked to some kind of digital dreaming machine, playing out part of the famous production in a Virtual Reality.
The video contains some very striking imagery, switching between the futuristic lab where Titania sleeps and her dark, neon-lit imagined-reality, where she dances, free to live out any fantasy she wishes. In the dream, she is clothed entirely in a white 3d-printed outfit resembling some kind of skeletal structure, contrasting with Bottom’s black leather ‘armour’ (complete with smooth, full-face mask). But beyond the imagery, what else is there?
The original play contained themes of Finding Oneself, Dreams vs Reality, and (of course) Sexual Tension. These themes are well reflected in this modern telling, if conveyed in a way Shakespeare could hardly have dreamed(!) of. Oberon is concerned that Titania is losing herself in the Dream, and fixating on her idealised self-image. The masks worn in the Dreamed Reality mirror the ones worn by actors, if a little more dramatic(!).
Director Sing J Lee allows VM to explore infatuation, alter-ego overpowering self, and self-presentation, echoing the play-within-a-play of the original and asking questions of all who would stand on stage and perform (and of those of us who would not!).
As I began – I am still not entirely sure what to make of it. But I hope that it fulfils it’s main intention of drawing the next generation towards The Great Bard. And also, towards VM, who, I feel, has only started to make the impact that she is capable of!